When it’s mass produced, the effect is lost.
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This site is a little project that lets me make fun of some things and sense of others. I use it to think a little more relationally without resorting to doing actual math.

You, too can earn a living with visuals.
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July 13th, 2010 at 12:16 pm
Mass Effect
July 13th, 2010 at 12:54 pm
hmmmm…. not so sure about this. Sand can be very interesting. I have spent all day playing in it.
July 13th, 2010 at 2:05 pm
@ Kel:
Did you skip a beat? It’s written ‘mass-produced’. What about sand?
July 13th, 2010 at 2:59 pm
@MGB
That made my day. Glad I’m not the only one that immediately thought of that game.
July 13th, 2010 at 3:44 pm
Reverse the trend for Pop Art.
http://991.com/newgallery/Velvet-Underground-Peel-Slowly-And-S-377871.jpg
July 13th, 2010 at 4:40 pm
If it’s mass production that has an effect on interest then shouldn’t ordinary be your indepedent variable and the axes be switched (more production, less interest)?
This comic is enjoyable regardless.
July 14th, 2010 at 1:51 pm
I believe you are trying to say that one’s interest is a function of ordinariness, not vice versa, so by convention the 2 axes should be switched.
July 16th, 2010 at 8:08 am
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